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Devlog
I stopped my players from seeing
September 04, 2026
by
Threenuts Game Studio
1
In the previous devlog , we saw how slightly curving the map helped increase the players’ sense of discovery. However, something was still missing: everything felt too “clean” and linear . To so...
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Animal Crossing helped my action game
September 02, 2026
by
Threenuts Game Studio
1
In the previous devlog , we saw how I used Unity Splines to create levels in just a few minutes. The problem with the Splines during testing was that the levels felt too flat. There was no real sense...
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How I created 5 levels in 15 minutes!
August 31, 2026
by
Threenuts Game Studio
1
In the previous devlog , I explained how I made the protagonist move while preventing the player from giving any movement input, but I also mentioned another use for splines: creating new levels incre...
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I prevented the player from moving
August 26, 2026
by
Threenuts Game Studio
1
In my experience as a developer, when starting a new project, a large part of the effort goes into creating the movement system: animations, braking, changes of direction, camera handling, jumping, fa...
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