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Fukushu

Fukushu

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Devlog

  • I stopped my players from seeing
    September 04, 2026 by Threenuts Game Studio
    1
    In the previous devlog , we saw how slightly curving the map helped increase the players’ sense of discovery. However, something was still missing: everything felt too “clean” and linear . To so... Continue reading
  • Animal Crossing helped my action game
    September 02, 2026 by Threenuts Game Studio
    1
    In the previous devlog , we saw how I used Unity Splines to create levels in just a few minutes. The problem with the Splines during testing was that the levels felt too flat. There was no real sense... Continue reading
  • How I created 5 levels in 15 minutes!
    August 31, 2026 by Threenuts Game Studio
    1
    In the previous devlog , I explained how I made the protagonist move while preventing the player from giving any movement input, but I also mentioned another use for splines: creating new levels incre... Continue reading
  • I prevented the player from moving
    August 26, 2026 by Threenuts Game Studio
    1
    In my experience as a developer, when starting a new project, a large part of the effort goes into creating the movement system: animations, braking, changes of direction, camera handling, jumping, fa... Continue reading
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