<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Fukushu Devlog - itch.io</title><link>https://threenuts-game-studio.itch.io/fukushu</link><item><guid>https://threenuts-game-studio.itch.io/fukushu/devlog/1641491/how-i-created-5-levels-in-15-minutes</guid><title>How I created 5 levels in 15 minutes!</title><link>https://threenuts-game-studio.itch.io/fukushu/devlog/1641491/how-i-created-5-levels-in-15-minutes</link><pubDate>Mon, 31 Aug 2026 10:20:49 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NTQ2MTc2LnBuZw==/400x224%23c/AXWgEQ.png"/><p>In the previous devlog , I explained how I made the protagonist move while preventing the player from giving any movement input, but I also mentioned another use for splines: creating new levels incre...</p>]]></description></item><item><guid>https://threenuts-game-studio.itch.io/fukushu/devlog/1639095/i-prevented-the-player-from-moving</guid><title>I prevented the player from moving</title><link>https://threenuts-game-studio.itch.io/fukushu/devlog/1639095/i-prevented-the-player-from-moving</link><pubDate>Wed, 26 Aug 2026 14:00:25 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NDk0MjA2LnBuZw==/400x224%23c/uBcyV%2B.png"/><p>In my experience as a developer, when starting a new project, a large part of the effort goes into creating the movement system: animations, braking, changes of direction, camera handling, jumping, fa...</p>]]></description></item></channel></rss>